Fair warning guys, this post should definitely be categorised under ‘first world problems!’
Let me start out by saying I really love the new iRacing tyre model. It’s brought a sense of feel to the sim that has been sorely lacking in my opinion. While it’s not perfect, the jump in behaviour from the previous version is really impressive and the work done by the team is something that should be lauded in my opinion. To be more specific, the amount of feedback you now receive when the car is close to, on or just over the limit is significantly higher than before. The old tyre model lead to some interesting driving techniques being developed by drivers to avoid pushing the car past the limit, as recovering from even a small amount of oversteer was tough to say the least. But all of that is a thing of the past… at least for a few of the cars.
My praise for the new tyre model may leave you wondering whether the title of this blog is a bit, well, click-bait. But, there is a genuine problem; the V7 tyre model has only been implemented on half a dozen cars
That may not sound like much of an issue, but stick with me. The behaviour in the V7 tyre model is significantly different to V6 in a couple of critical ways, and the feel while driving is quite different. So, I’ve found that after putting quite a lot of time into the new Audi RS3 during week 13, going back to (for example) the GT3 cars is a horrible experience. The cars on the old tyre model just don’t have the same feel, and by comparison are much less engaging to drive.
So, I guess all I can do is wait for the V7 tyre model to roll out to other cars and series. But, it’s a bit of a shame, because, right now, the new tyre model is a bit of a tease!